The Wheel of Time

The Wheel of Time turns, and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again…

So begins each saga within the World of the Wheel, a universe in which the major controlling factor is the Wheel of Time and the Great Pattern it spins. A pattern in which light and dark, good and evil, male and female, and life and death struggle for balance within the weave of destiny.

What is the Wheel of Time? Imagine a great cosmic loom in the shape of a seven spoked wheel, slowly spinning through eternity, weaving the fabric of the universe. The Wheel, put in place by the Creator, is time itself, ever turning and returning. The fabric it weaves is constructed from the threads of lives and events, interlaced into a design, the Great Pattern, which is the whole of existence and reality, past, present, and future.

Within the influence of this Lace of Ages are not only the earth and stone of the physical world, but other worlds and universes, other dimensions, other possibilities. The Wheel touches what might be, what might have been, and what is… [1]

The Age of Ta'veren

A Wheel of Time Campaign

The Age of Ta'veren is a campaign set in a new turning of the Third Age of the Wheel of Time. In this turning there is no Rand al'Thor, no Matrim Cauthon, Perrin Ayebarra, or Egwene al'Vere. Instead the cast of player characters makes up the key historical figures of this weaving of the Pattern. It us up to the players to figure out the prophecies and save the world from the influence of the Dark One… or fail.

[1] Excerpt taken from The World of Robert Jordan's The Wheel of Time by Robert Jordan and Teresa Patterson.

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